#include "GraphicsDriver.h"

namespace Nezha
{
	GraphicsDriver::InfoStruct::InfoStruct()
		:mNumTexureUnits(0)
		,mStencilBufferBits(0)
		,mNumVertexTextures(0)
		,mNumRenderTargetsSupport(0)
		,mNumVSConstFloat(0)
		,mNumVSConstInt(0)
		,mNumVSConstBool(0)
		,mNumPSConstFloat(0)
		,mNumPSConstInt(0)
		,mNumPSConstBool(0)
		,mCapsFlag(0)
		,mCapsFlagDX(0)
		,mCapsFlagGL(0)
	{

	}

	GraphicsDriver::GraphicsDriver()
	{
	}

	void GraphicsDriver::printLog()
	{
		// TODO
	}

}//end namespace Nezha